Quake 3 is my favorite, to go look for inspiration when stuck. And I'm pretty far removed from game development.
What are your thoughts on various business models? The traditional "sell once, offer paid upgrades" seems to be better suited for apps with a stable feature set, where you can take a year or two to produce the next…
Quake 3 is my favorite, to go look for inspiration when stuck. And I'm pretty far removed from game development.
What are your thoughts on various business models? The traditional "sell once, offer paid upgrades" seems to be better suited for apps with a stable feature set, where you can take a year or two to produce the next…