I find it's helpful to treat app store purchases as a convenient way to temporarily get access to something. I don't mind paying a few bucks here and there for a game - you just have to assume you're renting it.
Thanks. >This applies to the server, but not to the graphical game client running on the user's machine, as the client is usually not accepting random inbound connections, instead it just connects to the server. There…
What's the particular benefit Rust offers you in such a scenario? Part of the appeal of Rust is memory safety, per-compile correctness, and enforcing best practices. If you wrote a game engine in Rust, and open-sourced…
I find it's helpful to treat app store purchases as a convenient way to temporarily get access to something. I don't mind paying a few bucks here and there for a game - you just have to assume you're renting it.
Thanks. >This applies to the server, but not to the graphical game client running on the user's machine, as the client is usually not accepting random inbound connections, instead it just connects to the server. There…
What's the particular benefit Rust offers you in such a scenario? Part of the appeal of Rust is memory safety, per-compile correctness, and enforcing best practices. If you wrote a game engine in Rust, and open-sourced…