I'm not sure there's an obvious way to (ab)use RT cores for something not directly RT-related. I don't know about DXR, but Vulkan RT API is rather high-level. You never see RT cores directly, you can just produce an…
i don't know a thing about modern directx :D (the intros i work on are almost always developed on linux and only then ported to windows for official/party release)
yes
Demos outside of small sized intros usually still work with traditional mesh geometry, so RTX could have been helpful at least there. It's just not that many people are doing big demos anymore. For small intros it's…
I'm not sure there's an obvious way to (ab)use RT cores for something not directly RT-related. I don't know about DXR, but Vulkan RT API is rather high-level. You never see RT cores directly, you can just produce an…
i don't know a thing about modern directx :D (the intros i work on are almost always developed on linux and only then ported to windows for official/party release)
yes
Demos outside of small sized intros usually still work with traditional mesh geometry, so RTX could have been helpful at least there. It's just not that many people are doing big demos anymore. For small intros it's…