Writing an editor from scratch is a lot of work. That's one reason why I would use an existing editor whenever possible. For example, TrenchBroom (Quake editor) + func_godot seems to be getting more popular among Godot…
One thing I particularly like about Krita is its wrap around mode. Very useful when making seamless textures! Another thing is that its file format contains a merged image, which can easily be extracted (.kra and .ora…
During the pandemic I got back to an old hobby, creating Half-Life levels. I found that certain things involved a lot of repetitive work, so I started working on some automation tools. For textures and sprites, I made…
Perhaps it was Pro Git's chapter 10: Git Internals(1)? I once used it as a guide when writing a basic 'git inspection' tool and definitely found the whole experience useful for getting a better understanding of Git. 1)…
Ah, so this is a revamped UI for Joe's tool, I've seen his website before. I think the main reason why his tool didn't get much traction is that it didn't offer any tangible improvements over existing tools. Wally, one…
It's interesting to see other people still making tools for HL, even after 20+ years! Unfortunately sorting colors by frequency and then taking every Nth color causes a notable loss of quality. A median-cut or…
Writing an editor from scratch is a lot of work. That's one reason why I would use an existing editor whenever possible. For example, TrenchBroom (Quake editor) + func_godot seems to be getting more popular among Godot…
One thing I particularly like about Krita is its wrap around mode. Very useful when making seamless textures! Another thing is that its file format contains a merged image, which can easily be extracted (.kra and .ora…
During the pandemic I got back to an old hobby, creating Half-Life levels. I found that certain things involved a lot of repetitive work, so I started working on some automation tools. For textures and sprites, I made…
Perhaps it was Pro Git's chapter 10: Git Internals(1)? I once used it as a guide when writing a basic 'git inspection' tool and definitely found the whole experience useful for getting a better understanding of Git. 1)…
Ah, so this is a revamped UI for Joe's tool, I've seen his website before. I think the main reason why his tool didn't get much traction is that it didn't offer any tangible improvements over existing tools. Wally, one…
It's interesting to see other people still making tools for HL, even after 20+ years! Unfortunately sorting colors by frequency and then taking every Nth color causes a notable loss of quality. A median-cut or…