I miss those times
One of my favorite hacker movies! Saw it in at the cinema and numerous times on dvd. Will definetely get this. The comment about the shoes, stick with you ;)
Indeed :)
Yeah, you can x and/or y expand a sprite, then change it to make it look like it contains more data by cleverly drawing the sprite because 1 pixel becomes 2 pixels wide in expanded mode.
They are in the border, Only sprites, ghostbyte (a repeating byte only shown in black. It is the last byte of the chosen videobank) and background color can be displayed there.
You can't change the sprites every rasterline. Sprites are 21 pixels in height in unexpanded mode. So you can only change the sprite after displaying all 21 lines, unless you use sprite-crunching, where the limit is…
Have read the book many times. And even played the game many times (Amiga mostly). I recall one mp3 where Gibson reads the book. It wasn't very good. Kind of rushed. Always been a huge fan though. I wonder if we will…
Holy cow. I remember reading that page in the Amiga reference manual, thinking it was utter crap and made up my own way of calculating the value (which worked, lol).
Great! It's always been fun to code on the C64 !! I'll definitely take a look at the guide to see if I can make something using my normal Kickassembler setup. I don't know if it's some kind of API, but sounds like fun…
Not only that. Give a baby vegetables, and they will do everything in their power to avoid eating it. They prefer meat too ;)
Synthetic vitamins aren't that good apparantly
whyyy
Very cool thanks!
Indeed the most insane effects were always created by the dutch :)
Yeah VSP. Although you could scroll the entire screen with $d016 by splitting up the fullscreen byte shift in the 7 frames before the shift :)
Those were the times :) I remember Sodan releasing his borderscroll back then. I guess 1001 released their demo first. 1001 was always held in the highest regard by us scandinavians :)
Well the fact that you are limited by the C64 itself makes you use every bit of creativity to pull off such a demo as A Mind is Born. I think it is this limiting factor that is partly responsible for keeping the C64…
Amazing indeed! Linus always comes up with mindblowing stuff. A true genius!
Denmark was also a very nice place to grow up back then :) We had (have) a lot of legends of the 8-bit and 16-bit eras.
"You can't burn calories. Calories is a measure of heat. You can't burn heat." - Bart Kay CICO, Calories in/Calories out also doesn't work like that in the human body, because the human body is not a closed system.…
Same. It is very slow, and I can't figure out how to do anyhting useful.
Amazing! I had the ZX81.
I've spend hours trying to understand how you apply this theory. The internet is surprisingly absent of actual examples showing how it's done. The best I've found that explains the packag-merge is this page:…
I just made a huffman encoder on the c64, for fun. I need understand how you go from the variable length codes of huffman, to suddenly fixed lenght codes, because you don't want the codes to be above a certain length.…
I miss those times
One of my favorite hacker movies! Saw it in at the cinema and numerous times on dvd. Will definetely get this. The comment about the shoes, stick with you ;)
Indeed :)
Yeah, you can x and/or y expand a sprite, then change it to make it look like it contains more data by cleverly drawing the sprite because 1 pixel becomes 2 pixels wide in expanded mode.
They are in the border, Only sprites, ghostbyte (a repeating byte only shown in black. It is the last byte of the chosen videobank) and background color can be displayed there.
You can't change the sprites every rasterline. Sprites are 21 pixels in height in unexpanded mode. So you can only change the sprite after displaying all 21 lines, unless you use sprite-crunching, where the limit is…
Have read the book many times. And even played the game many times (Amiga mostly). I recall one mp3 where Gibson reads the book. It wasn't very good. Kind of rushed. Always been a huge fan though. I wonder if we will…
Holy cow. I remember reading that page in the Amiga reference manual, thinking it was utter crap and made up my own way of calculating the value (which worked, lol).
Great! It's always been fun to code on the C64 !! I'll definitely take a look at the guide to see if I can make something using my normal Kickassembler setup. I don't know if it's some kind of API, but sounds like fun…
Not only that. Give a baby vegetables, and they will do everything in their power to avoid eating it. They prefer meat too ;)
Synthetic vitamins aren't that good apparantly
whyyy
Very cool thanks!
Indeed the most insane effects were always created by the dutch :)
Yeah VSP. Although you could scroll the entire screen with $d016 by splitting up the fullscreen byte shift in the 7 frames before the shift :)
Those were the times :) I remember Sodan releasing his borderscroll back then. I guess 1001 released their demo first. 1001 was always held in the highest regard by us scandinavians :)
Well the fact that you are limited by the C64 itself makes you use every bit of creativity to pull off such a demo as A Mind is Born. I think it is this limiting factor that is partly responsible for keeping the C64…
Amazing indeed! Linus always comes up with mindblowing stuff. A true genius!
Denmark was also a very nice place to grow up back then :) We had (have) a lot of legends of the 8-bit and 16-bit eras.
"You can't burn calories. Calories is a measure of heat. You can't burn heat." - Bart Kay CICO, Calories in/Calories out also doesn't work like that in the human body, because the human body is not a closed system.…
Same. It is very slow, and I can't figure out how to do anyhting useful.
Amazing! I had the ZX81.
I've spend hours trying to understand how you apply this theory. The internet is surprisingly absent of actual examples showing how it's done. The best I've found that explains the packag-merge is this page:…
I just made a huffman encoder on the c64, for fun. I need understand how you go from the variable length codes of huffman, to suddenly fixed lenght codes, because you don't want the codes to be above a certain length.…