I think both have value, but in opposite ways. While WeatherNext prevents costs, models like fable or sol "create profit". I can think of 10 examples how one could make money with fable. With WeatherNext? Only 10…
Same experience here. Plugged it into my harness instead of a 10x more expensive model and it... just worked, sometimes even better than the expensive model in a direct comparison. Starting to think there is more value…
Lots of great stuff in this release. Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness. But…
I think both have value, but in opposite ways. While WeatherNext prevents costs, models like fable or sol "create profit". I can think of 10 examples how one could make money with fable. With WeatherNext? Only 10…
Same experience here. Plugged it into my harness instead of a 10x more expensive model and it... just worked, sometimes even better than the expensive model in a direct comparison. Starting to think there is more value…
Lots of great stuff in this release. Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness. But…