raphlinus
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- Smooth-Maximum, the most useful function [video] (youtube.com)
- Prediction: AI will make formal verification go mainstream (martin.kleppmann.com)
- I want a good parallel language [video] (youtube.com)
- Rust: A quest for performant, reliable software [video] (youtube.com)
Slides: https://docs.google.com/presentation/d/1SoDsm_m_pb_gS6Y98Hgh...
- Faster, easier 2D vector rendering [video] (youtube.com)
Slides: https://docs.google.com/presentation/d/1f_vKBJMaD68ifBO2j83l...
- Towards fearless SIMD, 7 years later (linebender.org)
- I want a good parallel computer (raphlinus.github.io)
- Closing the “green gap”: energy savings from the math of the landscape function (terrytao.wordpress.com)
- I want a good parallel computer [video] (youtube.com)
This is a talk I gave at UC Santa Cruz in April. I also have a half-finished blog post where I intended to go into more detail, but I'm posting this now because I hope it can provoke some interesting discussion. I'll…
- GPU-Friendly Stroke Expansion (arxiv.org)
- Xilem 2024 Plans (linebender.org)
- A note on Metal shader converter (raphlinus.github.io)
- Xilem Vector Graphics [video] (youtube.com)
- Simplifying Bézier Paths (raphlinus.github.io)
- Moving from Rust to C++ (raphlinus.github.io)
- Requiem for piet-gpu-hal (raphlinus.github.io)
- Raph’s Reflections and Wishes for 2023 (raphlinus.github.io)
- An extensive letter from Edsger Dijkstra to my 19 year old self (1989) (mastodon.online)
- Parallel Curves of Cubic Béziers (raphlinus.github.io)
- Advice for the next dozen Rust GUIs (raphlinus.github.io)
- Xilem: An Architecture for UI in Rust (raphlinus.github.io)
- Piet-GPU Progress: Clipping (raphlinus.github.io)
- Prefix sum on portable compute shaders (raphlinus.github.io)
- Swapchains and Frame Pacing (raphlinus.github.io)
- A New Antibody-Dependent Enhancement Hypothesis (blogs.sciencemag.org)