I don't follow how Rosetta 2 supporting Mac games from the x86 era is going to "shrink" that number. macOS x86 games + macOS arm64 games == same number of games. Whats the loss angle here?
If anything it's an example that games can be amazing on macOS, if developers take the time to learn and use the system. WoW on macOS is a far superior experience to WoW on Windows.
Apple literally published a 200 page guide on arm64 which I linked above, they've contributed low level optimizations and tunings to NumPy, Embree and Blender to name a few projects. They clearly are helping. Perhaps…
Honestly no reason the majority of this wouldn't apply to "non Apple" arm64. It's sort of like being worried about AMD x86 vs Intel x86. It mostly doesn't matter, except in some cases where it does, but you don't set…
Thats not uncommon https://learn.microsoft.com/en-us/cpp/build/arm64-windows-ab...
Have you done anything interesting with what the guide has shared? I see people talking about how it's amazing but... where? in what?
May want to review https://developer.apple.com/documentation/apple-silicon/cpu-... for additional details…
It’s good so much attention is being given to arm! Apple also recently released more details on optimization https://developer.apple.com/documentation/apple-silicon/cpu-...
https://developer.apple.com/documentation/apple-silicon/cpu-... might be a better link to use since it does not require auth and will allow people at a glance to see what the content might be about.
Apps installed via MAS and packages are pre translated (at install time)
I guess the market will decide how much it values that feature? Choice is good.
> For me the biggest problem is Apple deciding what/whose apps ios (and macos, given the recent code signing requirements coming with mac silicon...) users are permitted to use. Thats FUD. The release notes even address…
Support for arm?
Thats exactly the order of events since iWork '09, remarkable! =)
They are in 10.15.4
Many of those games are flagged as not working or not 64, but they are. Stardew Valley for example says it won’t work in Catalina, yet click run and it loads fine. Plenty of FUD in that UI.
You don’t have to keep paying $100/year. Once a thing is notarized, it’s notarized. Also, anyone can submit any software to notarization, it’s not proof of ownership or identity.
Phone support is a download triggered when the phone is plugged in. 10.11 supports iPhone 11...
This is not new, same data is on disk for 10.14 and 10.13. Completely wrong conclusions
This is not a new list in Catalina, you can see this same list on 10.9,10.10,10.11,10.12, 10.13 and 10.14. A quick check confirms the checksums between the 10.13 and version shown here have not changed.
Your suggestion implied that consumers aren’t getting true value because the lack of ability for the user to do this laundry list of technical offerings. Don’t move the goal post.
You asked a bunch of questions no consumer at scale cares about or understands. Those are not sellable perks to anyone but people on hacker news. Let’s hope those terms never show up on Apple marketing pushes.
They specifically mentioned QuickTime in the release notes as well.
I find it hard to fathom that people think a huge software company like Apple doesn’t have awareness of the impact of its changes or people responsible for compatibility.
Chicken and egg. If they remove it apps stop working, if apps don’t update they can’t remove it.
I don't follow how Rosetta 2 supporting Mac games from the x86 era is going to "shrink" that number. macOS x86 games + macOS arm64 games == same number of games. Whats the loss angle here?
If anything it's an example that games can be amazing on macOS, if developers take the time to learn and use the system. WoW on macOS is a far superior experience to WoW on Windows.
Apple literally published a 200 page guide on arm64 which I linked above, they've contributed low level optimizations and tunings to NumPy, Embree and Blender to name a few projects. They clearly are helping. Perhaps…
Honestly no reason the majority of this wouldn't apply to "non Apple" arm64. It's sort of like being worried about AMD x86 vs Intel x86. It mostly doesn't matter, except in some cases where it does, but you don't set…
Thats not uncommon https://learn.microsoft.com/en-us/cpp/build/arm64-windows-ab...
Have you done anything interesting with what the guide has shared? I see people talking about how it's amazing but... where? in what?
May want to review https://developer.apple.com/documentation/apple-silicon/cpu-... for additional details…
It’s good so much attention is being given to arm! Apple also recently released more details on optimization https://developer.apple.com/documentation/apple-silicon/cpu-...
https://developer.apple.com/documentation/apple-silicon/cpu-... might be a better link to use since it does not require auth and will allow people at a glance to see what the content might be about.
Apps installed via MAS and packages are pre translated (at install time)
I guess the market will decide how much it values that feature? Choice is good.
> For me the biggest problem is Apple deciding what/whose apps ios (and macos, given the recent code signing requirements coming with mac silicon...) users are permitted to use. Thats FUD. The release notes even address…
Support for arm?
Thats exactly the order of events since iWork '09, remarkable! =)
They are in 10.15.4
Many of those games are flagged as not working or not 64, but they are. Stardew Valley for example says it won’t work in Catalina, yet click run and it loads fine. Plenty of FUD in that UI.
You don’t have to keep paying $100/year. Once a thing is notarized, it’s notarized. Also, anyone can submit any software to notarization, it’s not proof of ownership or identity.
Phone support is a download triggered when the phone is plugged in. 10.11 supports iPhone 11...
This is not new, same data is on disk for 10.14 and 10.13. Completely wrong conclusions
This is not a new list in Catalina, you can see this same list on 10.9,10.10,10.11,10.12, 10.13 and 10.14. A quick check confirms the checksums between the 10.13 and version shown here have not changed.
Your suggestion implied that consumers aren’t getting true value because the lack of ability for the user to do this laundry list of technical offerings. Don’t move the goal post.
You asked a bunch of questions no consumer at scale cares about or understands. Those are not sellable perks to anyone but people on hacker news. Let’s hope those terms never show up on Apple marketing pushes.
They specifically mentioned QuickTime in the release notes as well.
I find it hard to fathom that people think a huge software company like Apple doesn’t have awareness of the impact of its changes or people responsible for compatibility.
Chicken and egg. If they remove it apps stop working, if apps don’t update they can’t remove it.