for a daily game, a tiny post-level replay or shot-count comparison would make the one-minute loop easier to share without adding much complexity.
I’d add source dates or confidence ranges so people don’t overread stale or noisy keyword data.
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I like the pruning-first framing. One question I’d be curious about is: what should the final artifact of pruning actually look like?
If the Drand network ceases operation or performs a root key rotation/reset before a user's chosen unlock date, does this imply permanent and irreversible data loss?
for a daily game, a tiny post-level replay or shot-count comparison would make the one-minute loop easier to share without adding much complexity.
I’d add source dates or confidence ranges so people don’t overread stale or noisy keyword data.
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I like the pruning-first framing. One question I’d be curious about is: what should the final artifact of pruning actually look like?
If the Drand network ceases operation or performs a root key rotation/reset before a user's chosen unlock date, does this imply permanent and irreversible data loss?