>Raster will die in the long run, it's pretty obvious. I see, so I guess you plan to ray trace your gui and the text on screen too?
ah, what do we use to determine form factors in radiosity? oh yeah ray tracing.
I think that's the point.
>Raster will die in the long run, it's pretty obvious. I see, so I guess you plan to ray trace your gui and the text on screen too?
ah, what do we use to determine form factors in radiosity? oh yeah ray tracing.
I think that's the point.