I got a bit confused by the statements in the thread. If the issue is downloading wheels to check dependencies, mamba should be a better alternative, as not only it is downloading packages in parallel but it uses a…
Perhaps something like mamba [1] could speed up the resolver. That is if the resolver is actually achieving anything at all. [1] https://github.com/mamba-org/mamba
There is a nice follow-up using CUDA: https://developer.nvidia.com/blog/accelerated-ray-tracing-cu...
Given the amount of unique objects and texture maps in the game, this is not a surprise, specially thinking that graphics are the biggest selling points of today's consoles.
I was constantly reading/writing config files and the structure and comments were what convinced me TOML was worth to try. I did end up going back to JSON for the schema validator bit, but I just found out that TOML is…
I got a bit confused by the statements in the thread. If the issue is downloading wheels to check dependencies, mamba should be a better alternative, as not only it is downloading packages in parallel but it uses a…
Perhaps something like mamba [1] could speed up the resolver. That is if the resolver is actually achieving anything at all. [1] https://github.com/mamba-org/mamba
There is a nice follow-up using CUDA: https://developer.nvidia.com/blog/accelerated-ray-tracing-cu...
Given the amount of unique objects and texture maps in the game, this is not a surprise, specially thinking that graphics are the biggest selling points of today's consoles.
I was constantly reading/writing config files and the structure and comments were what convinced me TOML was worth to try. I did end up going back to JSON for the schema validator bit, but I just found out that TOML is…