Didn't fortnite remove loot boxes in 2019? https://arstechnica.com/gaming/2019/01/fortnite-puts-an-end-... There's still something to be said about the addictive nature of microtransactions, but loot boxes haven't been…
Fair enough. If you're working on smaller projects I totally understand where you're coming from. Unreal's workflows are very much built with an eye towards large teams/AAA where there's a very hard division between…
Because they aren't meant for you (assuming you're an engineer). They're meant for level scripting, simple prototyping, stringing together systems written in lower level (C++) code, and beginners. They absolutely don't…
There's a question of whether newer generations of consoles count as having different app stores, which would change those numbers. Does having a different store platform make it count separately? Does having a new…
> It's not and it does matter I was mistaken - you're right that you can't keep app data. It still doesn't matter because they already have easier ways of running whatever code they want on phones with Google play. >…
> Sure they can't. Data is lost. I believe it's possible to keep an app's data on uninstall. It's not the default behavior, but that doesn't really matter in this case. > Much harder for Google (or anyone legally…
Re: 1 - Sure they can. The play store has the ability to both uninstall and install apps without direct user input. Even if the OS itself blocks updating an app with a different key, it doesn't block uninstalling and…
> consoles make no such guarantee. Some years after the next gen becomes current gen, they will leave no option to submit previous generation titles. Both in a physical (stop accepting submissions) and marketing sense…
> do people care? The problem with this line of reasoning is that said companies might not have even thought about trying to do something with those platforms because it was assumed impossible, and they didn't want to…
The argument is that things should be different for a platform that isn't easily substituted. EGS is easily substituted for Steam because there are no barriers to which store you use on PC aside from installing a new…
> I can’t sell my own Fortnite skins, for example. If I wanted to access the Fortnite user base I have to use the Epic Game Store. You're right - and Epic isn't arguing that they have to be let on to the App Store,…
Because EGS isn't the only store on the platform - if you can't sell through their store you can go elsewhere (or DIY it). They aren't obligated to sell your products, but you also aren't obligated to sell via their…
> I'm not following. You can literally just go to a Best Buy and gaze at lots of different phone models to see for yourself. It's very realistic. I agree with you here - this is a bad comparison, it's incredibly easy to…
Is it though? Tile seems to do the exact same thing according to https://www.thetileapp.com/en-us/how-it-works (see "Notify When Found") I don't have one so I can't conclusively say either way, but it seems like the…
There's an inherent issue with doing that while still being safe: what if there's still a reference to your "big object" somewhere? The only way for the runtime to know for certain it's safe to delete the object is to…
If you're using IronPython then you're probably just trying to embed a familiar scripting language into something, not trying to adopt the Python ecosystem. Besides, while you lose out on Python's native ecosystem you…
From what I can tell Epic has two (three, depending on how you count) main arguments against Google. The first is what you mentioned - that they _do_ have the option of sideloading an app like Fortnite. The problem…
The team that works on the mainline Elder Scrolls games hasn't so much as touched MMO or GAAS games - they've been working on Starfield which we know next to nothing about, but there's been no indication it's an online…
Browsers largely aren't taking advantage of native UI frameworks (aside maybe from the window chrome and basic controls). Aside from the minimum required to get an OpenGL context (or whatever graphics tech) onto the…
It's not evidence of anything because it's possible Facebook's ability to subvert elections could have been even more damaging if it were controlled directly by a foreign power.
Even if that's true (I haven't seen any reports about Tencent pushing their investments to join the case), it's almost as if it'd benefit a lot of companies to not have to deal with Apple's restrictions. I'll ask again…
Christ, what is with people thinking Tencent is behind Epic? They don't have a majority stake in Epic - Tim Sweeney does. There's zero evidence that anything Epic has done and is doing is driven by Tencent. Maybe argue…
The reasoning is that the internal design of devices like phones/tablets/etc cannot take self-repair into account when the priorities of most manufacturers these days are to make them small and light (not to mention…
I'm not sure if Epic requires you to use their payment processor for IAPs, but even if they do it's not hypocritical in the slightest. The Epic Store isn't the only realistic way to sell a game/app/whatever on PC.…
Oops, minor correction - UWP apps can only use 1GB of RAM on Xbox, not 2 (among other limitations).
Didn't fortnite remove loot boxes in 2019? https://arstechnica.com/gaming/2019/01/fortnite-puts-an-end-... There's still something to be said about the addictive nature of microtransactions, but loot boxes haven't been…
Fair enough. If you're working on smaller projects I totally understand where you're coming from. Unreal's workflows are very much built with an eye towards large teams/AAA where there's a very hard division between…
Because they aren't meant for you (assuming you're an engineer). They're meant for level scripting, simple prototyping, stringing together systems written in lower level (C++) code, and beginners. They absolutely don't…
There's a question of whether newer generations of consoles count as having different app stores, which would change those numbers. Does having a different store platform make it count separately? Does having a new…
> It's not and it does matter I was mistaken - you're right that you can't keep app data. It still doesn't matter because they already have easier ways of running whatever code they want on phones with Google play. >…
> Sure they can't. Data is lost. I believe it's possible to keep an app's data on uninstall. It's not the default behavior, but that doesn't really matter in this case. > Much harder for Google (or anyone legally…
Re: 1 - Sure they can. The play store has the ability to both uninstall and install apps without direct user input. Even if the OS itself blocks updating an app with a different key, it doesn't block uninstalling and…
> consoles make no such guarantee. Some years after the next gen becomes current gen, they will leave no option to submit previous generation titles. Both in a physical (stop accepting submissions) and marketing sense…
> do people care? The problem with this line of reasoning is that said companies might not have even thought about trying to do something with those platforms because it was assumed impossible, and they didn't want to…
The argument is that things should be different for a platform that isn't easily substituted. EGS is easily substituted for Steam because there are no barriers to which store you use on PC aside from installing a new…
> I can’t sell my own Fortnite skins, for example. If I wanted to access the Fortnite user base I have to use the Epic Game Store. You're right - and Epic isn't arguing that they have to be let on to the App Store,…
Because EGS isn't the only store on the platform - if you can't sell through their store you can go elsewhere (or DIY it). They aren't obligated to sell your products, but you also aren't obligated to sell via their…
> I'm not following. You can literally just go to a Best Buy and gaze at lots of different phone models to see for yourself. It's very realistic. I agree with you here - this is a bad comparison, it's incredibly easy to…
Is it though? Tile seems to do the exact same thing according to https://www.thetileapp.com/en-us/how-it-works (see "Notify When Found") I don't have one so I can't conclusively say either way, but it seems like the…
There's an inherent issue with doing that while still being safe: what if there's still a reference to your "big object" somewhere? The only way for the runtime to know for certain it's safe to delete the object is to…
If you're using IronPython then you're probably just trying to embed a familiar scripting language into something, not trying to adopt the Python ecosystem. Besides, while you lose out on Python's native ecosystem you…
From what I can tell Epic has two (three, depending on how you count) main arguments against Google. The first is what you mentioned - that they _do_ have the option of sideloading an app like Fortnite. The problem…
The team that works on the mainline Elder Scrolls games hasn't so much as touched MMO or GAAS games - they've been working on Starfield which we know next to nothing about, but there's been no indication it's an online…
Browsers largely aren't taking advantage of native UI frameworks (aside maybe from the window chrome and basic controls). Aside from the minimum required to get an OpenGL context (or whatever graphics tech) onto the…
It's not evidence of anything because it's possible Facebook's ability to subvert elections could have been even more damaging if it were controlled directly by a foreign power.
Even if that's true (I haven't seen any reports about Tencent pushing their investments to join the case), it's almost as if it'd benefit a lot of companies to not have to deal with Apple's restrictions. I'll ask again…
Christ, what is with people thinking Tencent is behind Epic? They don't have a majority stake in Epic - Tim Sweeney does. There's zero evidence that anything Epic has done and is doing is driven by Tencent. Maybe argue…
The reasoning is that the internal design of devices like phones/tablets/etc cannot take self-repair into account when the priorities of most manufacturers these days are to make them small and light (not to mention…
I'm not sure if Epic requires you to use their payment processor for IAPs, but even if they do it's not hypocritical in the slightest. The Epic Store isn't the only realistic way to sell a game/app/whatever on PC.…
Oops, minor correction - UWP apps can only use 1GB of RAM on Xbox, not 2 (among other limitations).