we use WASM heavily, but outside the browser and integrated into our own "game" client & server as a powerful sandboxed cross-platform runtime environment. we write our WASM modules in Rust as well and share a lot of…
Raytracing is used for part of the dynamic global illumination steps, shadows, and also for the reflections which is a great help. But there are also many other steps that contribute to the overall image quality of the…
Johan, CTO at Embark here, feel free to shoot any questions about Rust, open source, rendering, or gamedev here. When we started Embark 3 years ago it was one of our core principles to build games in a new more modern…
Added a verification step to prevent this in Rust code with our cargo-deny tool. https://github.com/EmbarkStudios/cargo-deny/pull/80 We run this in GitHub Actions for all of our Rust repos, primarily to prevent banned…
we use WASM heavily, but outside the browser and integrated into our own "game" client & server as a powerful sandboxed cross-platform runtime environment. we write our WASM modules in Rust as well and share a lot of…
Raytracing is used for part of the dynamic global illumination steps, shadows, and also for the reflections which is a great help. But there are also many other steps that contribute to the overall image quality of the…
Johan, CTO at Embark here, feel free to shoot any questions about Rust, open source, rendering, or gamedev here. When we started Embark 3 years ago it was one of our core principles to build games in a new more modern…
Added a verification step to prevent this in Rust code with our cargo-deny tool. https://github.com/EmbarkStudios/cargo-deny/pull/80 We run this in GitHub Actions for all of our Rust repos, primarily to prevent banned…