I am not a lawyer and the opinions expressed herein are my own. The argument is not that the API itself is protected by copyright. This wouldn't work anyway, as APIs aren't protected by copyright under EU law. From my…
The comment above is more of an explanation of how this currently works in Blender and how one can approach the aforementioned challenge. I do agree that the Python API is often just a thin wrapper around the C/C++ code…
From my experience script examples usually indicate what version they were made for and add-ons have to declare the minimum supported Blender version in their `bl_info`, which tells what API version it was implemented…
That is specific to operators (Blender's implementation of buttons) since they are closely tied to their use in the UI. They may expect a specific context which is checked by the operator's `poll()` function. The…
Unless the example is from 2.79 and earlier it shouldn't take any or only minimal adjustments. There have been some API changes between versions since 2.81, but they usually wouldn't affect a lot of add-ons or are very…
I have never developed a plugin for Maya so I cannot compare the two, but this statement confuses me: > I was always amazed at Maya's basic architecture: Every UI action maps to a command that is run by the interpreter.…
Do you intend to use the GPU for rendering with Cycles? This isn't possible with current versions of Blender on macOS as Nvidia has stopped development of the CUDA toolkit for macOS and Apple has deprecated the OpenCL…
Sorry for the late reply. I assumed that your comment was about Blender given that you've commented on a post about it. I also assumed that the comment was directed at Blender because there have been plenty similar…
You need to hire the highly skilled Mike Newbon to design your reports.
This isn't Blender's fault, Nvidia discontinued the development of the CUDA Toolkit for macOS. Version 10.2. was the last version released for macOS [0]. > CUDA 10.2 (Toolkit and NVIDIA driver) is the last release to…
I think there are quite a lot more developers contributing to the project than those employed by the Foundation or supported by developer grants [0]. However, the complex changes on the roadmap of Blender's development…
They do in their FAQ: https://www.gimp.org/docs/userfaq.html#can-i-use-gimp-commer...
The Blender Foundation is quite upfront about this though to prevent misunderstandings. It's directly addressed on the page that explains the license: https://www.blender.org/about/license/
You can watch (almost) all past talks of previous conferences on Blender's YouTube channel [0]. [0]: https://www.youtube.com/c/BlenderFoundation/playlists
I fully agree, it's both a fantastic software and community. I would also recommend it to everybody who is interested in contributing to open source software.
This year is a bit unusual and secretive to provide a bit of a surprise. The past conferences had a proper schedule, see e.g. the one from last year[0]. [0] https://conference.blender.org/2019/schedule/
You can also download it directly from Blender's website [1] or build it yourself [2], if you're interested in that. [1] https://www.blender.org/download/ [2] https://wiki.blender.org/wiki/Building_Blender/Linux/Arch
Vulkan support is being worked on, the current progress can be seen here [1]. [1] https://developer.blender.org/T68990
Thank you for reporting bugs and helping improve Blender! Every AMD graphics card that is GCN first generation or later can be used for running Blender [1]. GCN second generation or later is required for GPU rendering…
More and more studios are starting to use Blender. For instance Tangent Animation used it for their movie "Next Gen" that is on Netflix.
The most common reasons for crashes are outdated graphics drivers with bugs and/or hardware below the minimum requirements [1]. If you think you've found a bug in Blender please report your issue on the bug tracker [2]…
I am not a lawyer and the opinions expressed herein are my own. The argument is not that the API itself is protected by copyright. This wouldn't work anyway, as APIs aren't protected by copyright under EU law. From my…
The comment above is more of an explanation of how this currently works in Blender and how one can approach the aforementioned challenge. I do agree that the Python API is often just a thin wrapper around the C/C++ code…
From my experience script examples usually indicate what version they were made for and add-ons have to declare the minimum supported Blender version in their `bl_info`, which tells what API version it was implemented…
That is specific to operators (Blender's implementation of buttons) since they are closely tied to their use in the UI. They may expect a specific context which is checked by the operator's `poll()` function. The…
Unless the example is from 2.79 and earlier it shouldn't take any or only minimal adjustments. There have been some API changes between versions since 2.81, but they usually wouldn't affect a lot of add-ons or are very…
I have never developed a plugin for Maya so I cannot compare the two, but this statement confuses me: > I was always amazed at Maya's basic architecture: Every UI action maps to a command that is run by the interpreter.…
Do you intend to use the GPU for rendering with Cycles? This isn't possible with current versions of Blender on macOS as Nvidia has stopped development of the CUDA toolkit for macOS and Apple has deprecated the OpenCL…
Sorry for the late reply. I assumed that your comment was about Blender given that you've commented on a post about it. I also assumed that the comment was directed at Blender because there have been plenty similar…
You need to hire the highly skilled Mike Newbon to design your reports.
This isn't Blender's fault, Nvidia discontinued the development of the CUDA Toolkit for macOS. Version 10.2. was the last version released for macOS [0]. > CUDA 10.2 (Toolkit and NVIDIA driver) is the last release to…
I think there are quite a lot more developers contributing to the project than those employed by the Foundation or supported by developer grants [0]. However, the complex changes on the roadmap of Blender's development…
They do in their FAQ: https://www.gimp.org/docs/userfaq.html#can-i-use-gimp-commer...
The Blender Foundation is quite upfront about this though to prevent misunderstandings. It's directly addressed on the page that explains the license: https://www.blender.org/about/license/
You can watch (almost) all past talks of previous conferences on Blender's YouTube channel [0]. [0]: https://www.youtube.com/c/BlenderFoundation/playlists
I fully agree, it's both a fantastic software and community. I would also recommend it to everybody who is interested in contributing to open source software.
This year is a bit unusual and secretive to provide a bit of a surprise. The past conferences had a proper schedule, see e.g. the one from last year[0]. [0] https://conference.blender.org/2019/schedule/
You can also download it directly from Blender's website [1] or build it yourself [2], if you're interested in that. [1] https://www.blender.org/download/ [2] https://wiki.blender.org/wiki/Building_Blender/Linux/Arch
Vulkan support is being worked on, the current progress can be seen here [1]. [1] https://developer.blender.org/T68990
Thank you for reporting bugs and helping improve Blender! Every AMD graphics card that is GCN first generation or later can be used for running Blender [1]. GCN second generation or later is required for GPU rendering…
More and more studios are starting to use Blender. For instance Tangent Animation used it for their movie "Next Gen" that is on Netflix.
The most common reasons for crashes are outdated graphics drivers with bugs and/or hardware below the minimum requirements [1]. If you think you've found a bug in Blender please report your issue on the bug tracker [2]…