https://raizensoft.com - Game development tutorials and resources for code-centric frameworks (libGDX, LWJGL, MonoGame, etc). All articles are written by me and I've been running the site for 10 months to share my…
I've switched back to the pre-llm / AI summaries period when I extensively search for the results and also discover tons of great web resources along the way. The novelty of instant answers from the chatbot is gone. Now…
People care a lot about the story and the human artists behind their music, probably somewhat more than the music itself. When I discover some great metal songs, I'll look up their info, the band, the artists, their…
Some people actually don't really like to learn new things. If the machine spits out plausible working code, they'd be perfectly happy with that. Personally I think AI is doing a lot more harm than good and I can't wait…
Java equivalent: https://github.com/libgdx/libgdx
and waste everyone time
> But guided? The models can write better code than most developers. That’s the part people don’t want to sit with. When guided. Where do you draw the line between just enough guidance vs too much hand holding to an…
For more context, I've developed over 200 games[0] using libGDX and threejs. I've learnt so much from working with code-oriented frameworks that are closer to the system APIs. I can never imagine if I could do all that…
Nice article, engines are bloated and introduce so many overheads. If you don't intend to ship any AAA games, consider investing your times to learn code-first game frameworks like libGDX, MonoGame, love2d,... or even…
[dead]
I just check HN for worthy news, everything else is just noise. I miss the old days of forums.
This is a great news for Astro. It ticks all the boxes when being used to build heavy content and SEO driven websites. I've been using (Astro + Cloudflare workers/pages) as my go-to stack to build my Java gamedev…
https://raizensoft.com - My website for learning Java game development with libGDX framework https://ookigame.com - My collection of 200 games I developed over the years using libGDX and threejs
thanks a lot!
Just launched my gaming portal a few weeks ago, featuring over 200 games I've made over the years: https://ookigame.com/ All the games were either developed with libGDX or threejs. I have no plan to monetize yet and…
Browsers only support OpenGL ES so only if your shaders use any OpenGL specific features you have to rewrite. Otherwise, it's just plain simple to export to both desktop and browser targets.
+1 TeaVM is crazily good. Comparing to GWT it has faster build time and better exports to javascript. I've built so many games using libGDX + TeaVM and quite happy with the workflow and results. Here's one of many:…
You can do that manually but it's tedious if you want to use multiple JDKs. Assuming you want to test two apps outside of an IDE, one only supports Java 8 API, and the other supports Java 21 API, you don't want to edit…
It wouldn't be so bad if the ads are stuck in some dedicated regions of the chat interface. On the other hand, if it appears out of no where in the middle of the conversation, that'll be a huge turn off and terrible…
The advantage of using a package manager like scoop or chocolatey is that you have a unified interface to manage multiple versions of JDK, and you can switch the default version system-wide on the fly, regardless of…
+1 sdkman! is awesome. I've been using sdkman! for a decade to manage Java installations. Doesn't seem to work on freebsd though, which I have to use freebsd's pkg instead. On Windows, the only sane way to install Java…
Someone mentions bearblog, medium, substack, etc for hosting blogs but my favorite web stack to run blogs or any content heavy websites nowadays is just https://astro.build/ plus cloudflare pages, deno deploy, netlify,…
They already hit a dead end and cannot innovate any further. Instead of being more accurate and deterministic, tuning the model so it produces more human-like tokens is one of a few tricks left to attract investors…
Month three working on my game development resources website: https://raizensoft.com/tutorials/ I write almost daily article about libGDX - my most favorite code-centric game framework. There are now over 100 articles…
Thank for the article, this brings back so much good memories and nostalgias. Turbo Pascal was my first programming language a couple decades ago, at that time it felt like super power when you could tell the computer…
https://raizensoft.com - Game development tutorials and resources for code-centric frameworks (libGDX, LWJGL, MonoGame, etc). All articles are written by me and I've been running the site for 10 months to share my…
I've switched back to the pre-llm / AI summaries period when I extensively search for the results and also discover tons of great web resources along the way. The novelty of instant answers from the chatbot is gone. Now…
People care a lot about the story and the human artists behind their music, probably somewhat more than the music itself. When I discover some great metal songs, I'll look up their info, the band, the artists, their…
Some people actually don't really like to learn new things. If the machine spits out plausible working code, they'd be perfectly happy with that. Personally I think AI is doing a lot more harm than good and I can't wait…
Java equivalent: https://github.com/libgdx/libgdx
and waste everyone time
> But guided? The models can write better code than most developers. That’s the part people don’t want to sit with. When guided. Where do you draw the line between just enough guidance vs too much hand holding to an…
For more context, I've developed over 200 games[0] using libGDX and threejs. I've learnt so much from working with code-oriented frameworks that are closer to the system APIs. I can never imagine if I could do all that…
Nice article, engines are bloated and introduce so many overheads. If you don't intend to ship any AAA games, consider investing your times to learn code-first game frameworks like libGDX, MonoGame, love2d,... or even…
[dead]
I just check HN for worthy news, everything else is just noise. I miss the old days of forums.
This is a great news for Astro. It ticks all the boxes when being used to build heavy content and SEO driven websites. I've been using (Astro + Cloudflare workers/pages) as my go-to stack to build my Java gamedev…
https://raizensoft.com - My website for learning Java game development with libGDX framework https://ookigame.com - My collection of 200 games I developed over the years using libGDX and threejs
thanks a lot!
Just launched my gaming portal a few weeks ago, featuring over 200 games I've made over the years: https://ookigame.com/ All the games were either developed with libGDX or threejs. I have no plan to monetize yet and…
Browsers only support OpenGL ES so only if your shaders use any OpenGL specific features you have to rewrite. Otherwise, it's just plain simple to export to both desktop and browser targets.
+1 TeaVM is crazily good. Comparing to GWT it has faster build time and better exports to javascript. I've built so many games using libGDX + TeaVM and quite happy with the workflow and results. Here's one of many:…
You can do that manually but it's tedious if you want to use multiple JDKs. Assuming you want to test two apps outside of an IDE, one only supports Java 8 API, and the other supports Java 21 API, you don't want to edit…
It wouldn't be so bad if the ads are stuck in some dedicated regions of the chat interface. On the other hand, if it appears out of no where in the middle of the conversation, that'll be a huge turn off and terrible…
The advantage of using a package manager like scoop or chocolatey is that you have a unified interface to manage multiple versions of JDK, and you can switch the default version system-wide on the fly, regardless of…
+1 sdkman! is awesome. I've been using sdkman! for a decade to manage Java installations. Doesn't seem to work on freebsd though, which I have to use freebsd's pkg instead. On Windows, the only sane way to install Java…
Someone mentions bearblog, medium, substack, etc for hosting blogs but my favorite web stack to run blogs or any content heavy websites nowadays is just https://astro.build/ plus cloudflare pages, deno deploy, netlify,…
They already hit a dead end and cannot innovate any further. Instead of being more accurate and deterministic, tuning the model so it produces more human-like tokens is one of a few tricks left to attract investors…
Month three working on my game development resources website: https://raizensoft.com/tutorials/ I write almost daily article about libGDX - my most favorite code-centric game framework. There are now over 100 articles…
Thank for the article, this brings back so much good memories and nostalgias. Turbo Pascal was my first programming language a couple decades ago, at that time it felt like super power when you could tell the computer…