rishi_blockrand
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The only way to get a trust-less random value is to have it distributed and time-locked three ways, player, server and a future-entropy. In the demo above, the moment you commit (Roll-Dice) a commit with the hash of a…
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Hi HN, Everyone talks about “provably fair” games, raffles, and loot boxes — but in practice, most implementations still require players to trust the server. Think about it: the server commits a seed, the player sees a…
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Hi HN, We built Blockrand, a randomness API for applications where “trust us” is not good enough (games, lotteries, simulations, on-chain/off-chain hybrids). Most “provably fair” RNGs fail under closer inspection: The…