I understand that you consider bitcoin to be sht and do not want it. It seems enough people have confidence in its mechanisms though. So that would be scarcity+confidence that gives it its value. But the same thing…
It is the scarcity that creates the 'value'. Unless everybody walks away from the idea that it is worth something (may happen), then its value is still driven by how difficult it is to create some.
I am always surprised how people care about the language of implementation so much. The data structure is interesting by itself. Why should we care what this is built with?
Also,the "hot water pipe freezes first" is a popular "myth" (turns out it may be true). This has happened to me and the plumber seemed to take that for a fact despite not having a reasonable explanation.
It may be worth noting that minor versions are not strictly compatible but generally require some dev work.
This last link is a gem. They refer to the TRIBES Networking Model in the talk, explained here also: http://gamedevs.org/uploads/tribes-networking-model.pdf There is a beautiful implementation of this in the old OpenTNL…
I understand that you consider bitcoin to be sht and do not want it. It seems enough people have confidence in its mechanisms though. So that would be scarcity+confidence that gives it its value. But the same thing…
It is the scarcity that creates the 'value'. Unless everybody walks away from the idea that it is worth something (may happen), then its value is still driven by how difficult it is to create some.
I am always surprised how people care about the language of implementation so much. The data structure is interesting by itself. Why should we care what this is built with?
Also,the "hot water pipe freezes first" is a popular "myth" (turns out it may be true). This has happened to me and the plumber seemed to take that for a fact despite not having a reasonable explanation.
It may be worth noting that minor versions are not strictly compatible but generally require some dev work.
This last link is a gem. They refer to the TRIBES Networking Model in the talk, explained here also: http://gamedevs.org/uploads/tribes-networking-model.pdf There is a beautiful implementation of this in the old OpenTNL…