rmi0
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Hi all, Over the past few months, I've been working on and off on DirectXSplat, a C++/Direct3D 12 library for rendering 3D Gaussian Splats. It can load PLY, SPZ, .splat, SOG, and lod-meta.json scenes and render them…
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I've been working on deconvolution, a comprehensive Rust image deconvolution and restoration library. Deconvolution implements 28 different image deconvolution/restoration methods which range from practical blur removal…