It always reminds of the story of the creator of counter strike. Every new release he would get a ton of complaints from players about things they didn't even change. Notably that each version had more lag. And he got…
I would expect much more hours when performing and less when not. I would expect it indeed would be approximately a fulltime job.
$40/hour is $83,000 per year, that is more then livable in the US, and by definition of the median half make more. So I can't agree that it's not a living wage for most.
As far as we can see in various societies it's actually the highly educated and prosperous people who feel no need to procreate.
Indeed at the time of skynet in terminator humanity was not destroyed yet. But it was on a clear path to destruction.
You can make an argument that it could destroy society as we know. But what you are describing is not destroying humanity, it's just a different form.
I dont think it will happen. AI models are kneecapped. Only a tiny tiny tiny fraction of people are on the list of even being able to use these tools for such things.
Of course I don't run everything on Sol. But weaker models can only do very basic things. I have a round robin style workflow where each unit first gets 10 cycles of each luna medium -> high -> terra medium -> terra…
Yes, this is why I mentioned having so many parallel agents and being compute bound. I run on my own laptop and 2 high-end desktop machines all with 64gb RAM. And it still occasionally happens that one OOM kills codex.…
See my other comment on your sibling that asked the same.
Decompilation of a game and another larger decompile project. I'm working on it solo. I use 50 sub-agent, one per target function or translation unit. A ton of times there is some progress in a unit but it's not done.…
Sub-agents. I have 7 20x accounts and I burn them within 1-2 days if I go fully parallel. In some scenarios I use 50 sub-agents for a session which is literally hours of usage for a single 20x account. I'm at the point…
I certainly believe there are some Musk and Altman glazers on this site. There are also certainly Ed Zitron glazers. The point is not a few users you can point out, it wouldn't prove anything. The point is that you…
I don't see any sentiment in that data.
Yes, I use it when Sol Ultra fails to find a solution.
Are we living in the same universe? Musk and Altman are glossed over and not criticized?
This is really it imo. Fable 5 is better then Sol. But Fable is just of the table for anything even remotely long running. Unless you have very deep pockets. And the difference between Fable and Sol is not world…
ya with Tales of Symphonia I'm currently at about 250 Billion tokens using codex. The multiple resets you get on codex are really helping. It wouldn't surprise me if I crack the trillion tokens for it. I did waste a lot…
Yeah I get that. The problem is that with AI decomps you really need a clear and verifiable target and exactness solves that problem. If you step away from that you basically leave any agent free space to cheat.
For gamecube games you are in luck there is a template: https://github.com/encounter/dtk-template But in essence it's not so complex. You only need the original compiler that was used to compile the game and tools like…
Its really great how we can breathe new life into older games like this. I'm currently working solo on a Tales of Symphonia gamecube decomp. My aim is to let AI do everything of substance. currently about 3400 functions…
This is exactly why I run asahi. There really is not a laptop that comes close the hardware quality of an apple laptop. I have even sacrificed x86 at the alter which is a much bigger step that battery life imo.
I could not disagree more. I have been using linux for about 15 years. Linux is better now than it ever was.
M2 even.
AI in the sense of LLMs is too new to really make an impact yet. But it is compute driven. Modern science and engineering would be impossible as we do it now without high-end compute.
It always reminds of the story of the creator of counter strike. Every new release he would get a ton of complaints from players about things they didn't even change. Notably that each version had more lag. And he got…
I would expect much more hours when performing and less when not. I would expect it indeed would be approximately a fulltime job.
$40/hour is $83,000 per year, that is more then livable in the US, and by definition of the median half make more. So I can't agree that it's not a living wage for most.
As far as we can see in various societies it's actually the highly educated and prosperous people who feel no need to procreate.
Indeed at the time of skynet in terminator humanity was not destroyed yet. But it was on a clear path to destruction.
You can make an argument that it could destroy society as we know. But what you are describing is not destroying humanity, it's just a different form.
I dont think it will happen. AI models are kneecapped. Only a tiny tiny tiny fraction of people are on the list of even being able to use these tools for such things.
Of course I don't run everything on Sol. But weaker models can only do very basic things. I have a round robin style workflow where each unit first gets 10 cycles of each luna medium -> high -> terra medium -> terra…
Yes, this is why I mentioned having so many parallel agents and being compute bound. I run on my own laptop and 2 high-end desktop machines all with 64gb RAM. And it still occasionally happens that one OOM kills codex.…
See my other comment on your sibling that asked the same.
Decompilation of a game and another larger decompile project. I'm working on it solo. I use 50 sub-agent, one per target function or translation unit. A ton of times there is some progress in a unit but it's not done.…
Sub-agents. I have 7 20x accounts and I burn them within 1-2 days if I go fully parallel. In some scenarios I use 50 sub-agents for a session which is literally hours of usage for a single 20x account. I'm at the point…
I certainly believe there are some Musk and Altman glazers on this site. There are also certainly Ed Zitron glazers. The point is not a few users you can point out, it wouldn't prove anything. The point is that you…
I don't see any sentiment in that data.
Yes, I use it when Sol Ultra fails to find a solution.
Are we living in the same universe? Musk and Altman are glossed over and not criticized?
This is really it imo. Fable 5 is better then Sol. But Fable is just of the table for anything even remotely long running. Unless you have very deep pockets. And the difference between Fable and Sol is not world…
ya with Tales of Symphonia I'm currently at about 250 Billion tokens using codex. The multiple resets you get on codex are really helping. It wouldn't surprise me if I crack the trillion tokens for it. I did waste a lot…
Yeah I get that. The problem is that with AI decomps you really need a clear and verifiable target and exactness solves that problem. If you step away from that you basically leave any agent free space to cheat.
For gamecube games you are in luck there is a template: https://github.com/encounter/dtk-template But in essence it's not so complex. You only need the original compiler that was used to compile the game and tools like…
Its really great how we can breathe new life into older games like this. I'm currently working solo on a Tales of Symphonia gamecube decomp. My aim is to let AI do everything of substance. currently about 3400 functions…
This is exactly why I run asahi. There really is not a laptop that comes close the hardware quality of an apple laptop. I have even sacrificed x86 at the alter which is a much bigger step that battery life imo.
I could not disagree more. I have been using linux for about 15 years. Linux is better now than it ever was.
M2 even.
AI in the sense of LLMs is too new to really make an impact yet. But it is compute driven. Modern science and engineering would be impossible as we do it now without high-end compute.