Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?
I did not understand why on x86 Windows/MSVC cannot implement exceptions the same way as it was done for other architectures. I read that on x64 a different approach is used ("table based" - sounds to me like the…
Is there any good book/resource about how all that fancy stuff you can use in Inkscape/Illustrator is actually implemented in terms of rendering. E.g. how are curves and lines with a thickness rendered or shapes that…
Thank you for the explanation!
I'm a bit surprised by this snippet from the "Traversing and manipulating data" example: for (auto& elem : *arr) { // visitation helps deal with the polymorphic nature of TOML data elem.visit([=](auto&& el) noexcept {…
Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?
I did not understand why on x86 Windows/MSVC cannot implement exceptions the same way as it was done for other architectures. I read that on x64 a different approach is used ("table based" - sounds to me like the…
Is there any good book/resource about how all that fancy stuff you can use in Inkscape/Illustrator is actually implemented in terms of rendering. E.g. how are curves and lines with a thickness rendered or shapes that…
Thank you for the explanation!
I'm a bit surprised by this snippet from the "Traversing and manipulating data" example: for (auto& elem : *arr) { // visitation helps deal with the polymorphic nature of TOML data elem.visit([=](auto&& el) noexcept {…