>That's a large part of the reason I like semi-enforced distributions in curve-oriented review systems. I'm still at the point where I tend to see the disadvantages of this approach. It seems to me that, in terms of…
Similar situation where I work with a similar list of games but also including Carcassonne, Carcassonne Discovery, Kingdom Builder, Small World, Last Night on Earth (seasonally) and futile attempts to finish Robo Rally…
That's interesting, I'm using games at Work to help build up networks because it's something that draws in people from different departments (developers, product managers, customer support) and makes it easier for…
>That's a large part of the reason I like semi-enforced distributions in curve-oriented review systems. I'm still at the point where I tend to see the disadvantages of this approach. It seems to me that, in terms of…
Similar situation where I work with a similar list of games but also including Carcassonne, Carcassonne Discovery, Kingdom Builder, Small World, Last Night on Earth (seasonally) and futile attempts to finish Robo Rally…
That's interesting, I'm using games at Work to help build up networks because it's something that draws in people from different departments (developers, product managers, customer support) and makes it easier for…