It currently clocks it at 12.5K but that includes stuff that could easily be stripped out. I suspect, even if I had it "finished" with everything I would ever want in it, it wouldn't be more than 15-20k. PGL saves a lot…
Yeah PortableGL will never be completely fully featured, not even for OpenGL 3.3 since I'll definitely never do the geometry shader and probably not the transform feedback. But specifically it'll never have the earlier…
Minor correction/clarification, the library doesn't depend on SDL, it just writes into a 32 bit color frame buffer, but all the demos/examples use SDL for getting it to the screen since that's the best option. The test…
Depends on how you define castrated. It's not like using C or C++ is really limiting and using a C++ math library (like my own rsw_math or more complete glm) lets you basically write it in GLSL. It's not like there's…
Yes and no. It is willpower/decision making fuel but there is no change in energy use. http://www.nytimes.com/2011/08/21/magazine/do-you-suffer-fro...
It currently clocks it at 12.5K but that includes stuff that could easily be stripped out. I suspect, even if I had it "finished" with everything I would ever want in it, it wouldn't be more than 15-20k. PGL saves a lot…
Yeah PortableGL will never be completely fully featured, not even for OpenGL 3.3 since I'll definitely never do the geometry shader and probably not the transform feedback. But specifically it'll never have the earlier…
Minor correction/clarification, the library doesn't depend on SDL, it just writes into a 32 bit color frame buffer, but all the demos/examples use SDL for getting it to the screen since that's the best option. The test…
Depends on how you define castrated. It's not like using C or C++ is really limiting and using a C++ math library (like my own rsw_math or more complete glm) lets you basically write it in GLSL. It's not like there's…
Yes and no. It is willpower/decision making fuel but there is no change in energy use. http://www.nytimes.com/2011/08/21/magazine/do-you-suffer-fro...