ryanelkins
- Karma
- 981
- Created
- July 31, 2008 (17y ago)
- Submissions
- 0
Working on IActionable - Workplace performance management through gamification.
Reach me at ryan@iactionable.com
Provo, UT
- IActionable: Free game mechanics for startups (iactionable.com)
- Imagining the Tenth Dimension (tenthdimension.com)
- Gamification, Pointsification and Embarrassment (Effects of gamification) (katiepiatt.blogspot.com)
-
I keep running up against different definitions of "the Cloud" and was wondering if there is a right answer or at least a general consensus on what exactly the term means. When I say that our startup, IActionable, is in…
- Having Fun Isn't Always the Point (Game Mechanics) (gametheoryonline.com)
- In Search of the Mythical VP Sales & Marketing (interwest.com)
- Why Game Thinking is a Bigger Idea Than Game Mechanics (gauravonomics.com)
- From Design Thinking to Game Thinking (gauravonomics.com)
- Keep Your jQuery Code Simple with Templates (blog.reybango.com)
- Why You Should Not Integrate Game Mechanics Into Your Service (gauravonomics.com)
- When Game Mechanics Go Bad (xoxco.com)
- Thomas Jefferson originally called American citizens 'subjects' (nydailynews.com)
- The Rise of the "Game Mechanic in a Box" (readwriteweb.com)
- Why are we typing passwords twice? (unwrongest.com)
- Game Mechanics at Work and Play (competingonexecution.com)
- Why We Check In: The Reasons People Use Location-Based Social Networks (readwriteweb.com)
- Nobody is Thinking About Your Product (usersknow.blogspot.com)
- The New York Times Should Look to Game Mechanics (breakingmedia.com)
- Top How to Make Your Site More Fun (mashable.com)
- All the Web's a Game (slideshare.net)
- CrowdCast Brings Game Mechanics to the Enterprise (jeffnolan.com)
- How Tutorials Make or Break Your Social Game (Part II) (gamedesignaspect.blogspot.com)
- Lithium CEO: how game mechanics changes enterprise communities (scobleizer.com)