I have very strong feelings against in-app purchases. Also micro transactions, I think for the most part actively hurt the games industry.
It's .NET, Azure, SQL Server, Windows. We're definitely an anomaly in the start up space here but all of the engineering team worked at Microsoft at some point in our careers, some of us on those very products. So all…
They do, but it's hit or miss when it comes to actually getting one. Personally I wish it just wasn't necessary.
One of our teammates said the same thing! He loves playing Pankapu with his kid. https://dropleaf.io/Catalog/Game/?Id=19&GameTitle=Pankapu I hope you will give us a try and let us know what you think :D
Our revenue model doesn't focus exclusively on global time played. So we hope to minimize time wasters that aren't fun. But you're absolutely right, there is definitely risk there. We hope our curation will also help…
Our client acts as a downloader, installer, and launcher. So the game is installed on your local machine entirely. We don't remove the games when you unsubscribe, they just become locked. That way you can pick up where…
It's on our radar. Right now we're focusing on a solid Windows experience before we build a client for both Mac and Linux.
Non-existent currently. But a Linux client and games is on our radar.
I have very strong feelings against in-app purchases. Also micro transactions, I think for the most part actively hurt the games industry.
It's .NET, Azure, SQL Server, Windows. We're definitely an anomaly in the start up space here but all of the engineering team worked at Microsoft at some point in our careers, some of us on those very products. So all…
They do, but it's hit or miss when it comes to actually getting one. Personally I wish it just wasn't necessary.
One of our teammates said the same thing! He loves playing Pankapu with his kid. https://dropleaf.io/Catalog/Game/?Id=19&GameTitle=Pankapu I hope you will give us a try and let us know what you think :D
Our revenue model doesn't focus exclusively on global time played. So we hope to minimize time wasters that aren't fun. But you're absolutely right, there is definitely risk there. We hope our curation will also help…
Our client acts as a downloader, installer, and launcher. So the game is installed on your local machine entirely. We don't remove the games when you unsubscribe, they just become locked. That way you can pick up where…
It's on our radar. Right now we're focusing on a solid Windows experience before we build a client for both Mac and Linux.
Non-existent currently. But a Linux client and games is on our radar.