It depends a lot on your problem, of course. Game-playing (e.g. AlphaGo) is computationally hard but the rules are immutable, target functions (e.g., heuristics) don’t change much, and you can generate arbitrarily sized…
It depends a lot on your problem, of course. Game-playing (e.g. AlphaGo) is computationally hard but the rules are immutable, target functions (e.g., heuristics) don’t change much, and you can generate arbitrarily sized…