If you worked with Web Audio, what is for you “toy” quality and what do you mean hard to push past it, specifically?
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Thanks! I’m very familiar with the first one, but never thought of the second one actually.
25% and 75% would sound identical alone, but in a mix there often are interplays where it can create a difference. An easy way to hear it is to run two synced oscillators, say a square and a saw, with sharp attack. The…
Web Audio is awesome and IMHO people who got the spec out and pushed for implementation deserve lots of respect. You want to make a tracker that runs in your browser and you have all the primitives at your disposal to…
I agree. There’s a bit of mental overhead related to working with audio worklets (you have to load them from an URL or a blob URL, etc.) but for square waves in particular the logic should be fairly straighforward, the…
To my ears it sounded like 25% and 75% duty cycles were 50%, and 50% sounded like a shorter one, but not sure.
If you worked with Web Audio, what is for you “toy” quality and what do you mean hard to push past it, specifically?
[dead]
[dead]
Thanks! I’m very familiar with the first one, but never thought of the second one actually.
[dead]
25% and 75% would sound identical alone, but in a mix there often are interplays where it can create a difference. An easy way to hear it is to run two synced oscillators, say a square and a saw, with sharp attack. The…
Web Audio is awesome and IMHO people who got the spec out and pushed for implementation deserve lots of respect. You want to make a tracker that runs in your browser and you have all the primitives at your disposal to…
I agree. There’s a bit of mental overhead related to working with audio worklets (you have to load them from an URL or a blob URL, etc.) but for square waves in particular the logic should be fairly straighforward, the…
To my ears it sounded like 25% and 75% duty cycles were 50%, and 50% sounded like a shorter one, but not sure.