I failed high-school math, and couldn't even spell linear algebra two years ago. I'd never done any game programming to speak of, and had never written any C code before starting Handmade Hero. After watching through…
I'm not sure what your definition of gimmick is, but 600+ hours and several years (so far!) of content sounds more like a labour of love. If you'd watched the series you'd realize this man loves, and is highly…
> Doesn't seem healthy imo to stick just one project for so long without significant ROI. I don't think he's in it for the money. I think that he, and many game developers of a similar vintage, are frustrated with the…
I've watched roughly 90% of the series to date and I'm happy to report that this "jumping around in a bunch of files trying to figure out what memory write caused an issue at run-time" is infrequent, at best.…
I failed high-school math, and couldn't even spell linear algebra two years ago. I'd never done any game programming to speak of, and had never written any C code before starting Handmade Hero. After watching through…
I'm not sure what your definition of gimmick is, but 600+ hours and several years (so far!) of content sounds more like a labour of love. If you'd watched the series you'd realize this man loves, and is highly…
> Doesn't seem healthy imo to stick just one project for so long without significant ROI. I don't think he's in it for the money. I think that he, and many game developers of a similar vintage, are frustrated with the…
I've watched roughly 90% of the series to date and I'm happy to report that this "jumping around in a bunch of files trying to figure out what memory write caused an issue at run-time" is infrequent, at best.…