I’m quite interested in Rive + Godot Incidentally, I recently opened a PR to add Metal to Godot via https://github.com/godotengine/godot/pull/88199
“OceanGate’s submersibles are the only known vessels to use real-time (RTM) hull health monitoring. With this RTM system, we can determine if the hull is compromised well before situations become life-threatening, and…
Famously It would be helpful if you have facts or data to back your statements up.
Brilliant work!
Great work
the only challenge here is that upstream senders will block when your channel(s) are full. This is not inherently bad, but if you have a circular dependency, you can deadlock because queues (channels) are bounded and…
I’m quite interested in Rive + Godot Incidentally, I recently opened a PR to add Metal to Godot via https://github.com/godotengine/godot/pull/88199
“OceanGate’s submersibles are the only known vessels to use real-time (RTM) hull health monitoring. With this RTM system, we can determine if the hull is compromised well before situations become life-threatening, and…
Famously It would be helpful if you have facts or data to back your statements up.
Brilliant work!
Great work
the only challenge here is that upstream senders will block when your channel(s) are full. This is not inherently bad, but if you have a circular dependency, you can deadlock because queues (channels) are bounded and…