> I still find C to be better anyways. Whatever floats your boat, programming language wise. People tend to focus too hard on languages and forget they're really they're just a tool to build cool things. > What you did…
The C API provided here is unquestionably anemic, though perhaps makes more sense when understood to exist more to facilitate bindings written in other languages (Python, C++, Rust, etc) and not as an API intended to be…
Most existing Pokémon projects are written in JS/TS, Python, or C#. This engine is targeted primarily towards AI projects (https://pkmn.ai/projects/) where speed is of the utmost importance, hence a low level language…
Pokémon Showdown was written to simulate interactions that occur in Generation V (which was modern at the time) based on the (very rough) understanding of mechanics that we had 15 years ago. Every other generation was…
There is actually a hack to get around this - I don't know if its still there but I did it a couple of hours ago and it worked: 1) Copy the link from the email (right click on the red button in the email and save link…
> I still find C to be better anyways. Whatever floats your boat, programming language wise. People tend to focus too hard on languages and forget they're really they're just a tool to build cool things. > What you did…
The C API provided here is unquestionably anemic, though perhaps makes more sense when understood to exist more to facilitate bindings written in other languages (Python, C++, Rust, etc) and not as an API intended to be…
Most existing Pokémon projects are written in JS/TS, Python, or C#. This engine is targeted primarily towards AI projects (https://pkmn.ai/projects/) where speed is of the utmost importance, hence a low level language…
Pokémon Showdown was written to simulate interactions that occur in Generation V (which was modern at the time) based on the (very rough) understanding of mechanics that we had 15 years ago. Every other generation was…
There is actually a hack to get around this - I don't know if its still there but I did it a couple of hours ago and it worked: 1) Copy the link from the email (right click on the red button in the email and save link…