We’ve been running an AI-first dev loop in production for ~2 years (disclaimer: I help build Ze1 and Sandscape, they are both Ai driven products). A few things we’ve learned: Instead of cranking boilerplate, they spend…
Fascinating read. I see the same tension: today’s models are masters of interpolation, but they still lack intentionality. If we push them toward “cognitive exoskeletons” (handling the combinatorial grunt work while…
Thing whole thing is a bit dumb tbh. You send conflicting requests to the LLM and it fails at doing both. It's nothing new, we all know it. Every article's headline make it sound like the AI is somehow consciously…
By saying that's its gold mine, I think OP meant that's it's funny, not that it brings valuable insight. ie: THEY KNOW -> that made me laugh and as the article said "an LLM who just spent thousands of words explaining…
It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea
We’ve been running an AI-first dev loop in production for ~2 years (disclaimer: I help build Ze1 and Sandscape, they are both Ai driven products). A few things we’ve learned: Instead of cranking boilerplate, they spend…
Fascinating read. I see the same tension: today’s models are masters of interpolation, but they still lack intentionality. If we push them toward “cognitive exoskeletons” (handling the combinatorial grunt work while…
Thing whole thing is a bit dumb tbh. You send conflicting requests to the LLM and it fails at doing both. It's nothing new, we all know it. Every article's headline make it sound like the AI is somehow consciously…
By saying that's its gold mine, I think OP meant that's it's funny, not that it brings valuable insight. ie: THEY KNOW -> that made me laugh and as the article said "an LLM who just spent thousands of words explaining…
It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea