Is two years period supposed to be a lot? What if a person haven't played the game for five years (which happens quite often) then comes back and sees that it's gone?
> Don't purchase the game if the license terms aren't amenable to you Unfortunately, terms can change. Publisher can promise 10-year support for the game and then drop it after 1 year. So when we purchase the game, we…
I'm in the same boat with the sibling comment. I currently play games that have been released 20+ years ago. In 20 years I want to be able to play the games that are being released now. That's what preservation is, not…
I care about having access to my games 20 years from now. I've been playing more older games for the past few years (most of them were released 20+ years ago). And I want to be able to play games that are being released…
> It would with 100 % certainty result in slower development, fewer games, and worse games No, it won't. People used to develop games without requiring publisher's services. The issue of "it's hard to do nowadays" is…
I don't see anyone (especially GingerBill) stating that article about Odin was deleted because of "political bias". The only thing I see is a general statement about Wikipedia being an "ideological playground". But I…
But the goal of an encyclopedia is to inform people on things that it covers, isn't it? It's quite broad with Wikipedia but still... The language clearly exists, it's not a student project, it's is use, people are…
The article was alright (with a weird tangent about gingers at the beginning), but then quickly devolved into personal attacks towards Odin's developer and Casey Muratori. Why? Just because they both wrote something on…
Why wouldn't you want to have an article about a programming language that is currently used in production by someone? Are there any downsides to this?
> users can just upgrade That used to work, but not anymore. Not because of hardware prices, but because of small gains that upgrading gets us nowadays.
I've just recently finished replaying BFME1's campaigns. The installation process was "fun" in its own way. There were some quirks in game that could definitely be fixed. I haven't used any unofficial patches though.…
> the basic idea is that you create a DLL and a simple loader program which injects it into your target process I believe GTA San Andreas reverse engineering does exactly that using ASI Loader [1]. [1]…
On Linux? Yeah, it could be a mess to compile some packages, so I opted to use r2u.
It's ironic to talk about "condescending attitude" while exhibiting the exact same behavior...
I was referencing the comment which proposed to buy out the rights to the game. This is absurd (and hence disingenuous), because again it's not how it works in real life, and it's not just with games. You cannot just…
I also want to add that proposing people to buy an IP from a company (or pay it to keep supporting it) is very disingenuous and even borderline trolling. That's not how it works even remotely. Companies do not…
> DuckDB is fast for some specific workloads Yes, it's specifically promoted as DBMS for OLAP workload. And it's usually compared to ClickHouse, another analytical DBMS. So people who use it know why it's good.
I think with younger generations the perception shifted quite a bit. Gaming has become so normal that people with "radical" views and behavior are now in minority. Also the other aspects affected this - livestreaming is…
> because businesses just love to turn down free money Unfortunately, yes. Example - try getting publishing rights to No One Lives Forever franchise (GOG already tried that). It's not rare for publishers to sit on their…
> legislation which enables you to play a game in perpetuity instead of for a limited time will likely reduce the amount of tax revenue your gaming-related activities generate How so? If I'm sure that a game is not…
> Contact the rightsholders and negotiate with them We tried that. That didn't work. > Making the product last longer Once again, nobody is asking that. So you are misunderstanding SKG. > tunnel-vision That is very…
> The cost per hour of games is already incredibly low compared to most other paid forms of entertainment. How is this relevant? I still want to be able to play older games 10 years from now. The cost does not matter. I…
> The cost could very well be in the millions for a single project How did you come to this number? Something simple like giving the binaries with docs doesn't cost that much money. I'm not sure what you are referring…
> If it would be so important for players to ensure their games stay alive, they'd just stop buying these games and they'd apply pressure on devs to do that Unfortunately, it only works on paper. In reality publishers…
But we are interested in benefits first and foremost since we are consumers, i.e. people who use the product. Regarding the costs, nobody dismisses them. But saying that the costs of giving the game to community are…
Is two years period supposed to be a lot? What if a person haven't played the game for five years (which happens quite often) then comes back and sees that it's gone?
> Don't purchase the game if the license terms aren't amenable to you Unfortunately, terms can change. Publisher can promise 10-year support for the game and then drop it after 1 year. So when we purchase the game, we…
I'm in the same boat with the sibling comment. I currently play games that have been released 20+ years ago. In 20 years I want to be able to play the games that are being released now. That's what preservation is, not…
I care about having access to my games 20 years from now. I've been playing more older games for the past few years (most of them were released 20+ years ago). And I want to be able to play games that are being released…
> It would with 100 % certainty result in slower development, fewer games, and worse games No, it won't. People used to develop games without requiring publisher's services. The issue of "it's hard to do nowadays" is…
I don't see anyone (especially GingerBill) stating that article about Odin was deleted because of "political bias". The only thing I see is a general statement about Wikipedia being an "ideological playground". But I…
But the goal of an encyclopedia is to inform people on things that it covers, isn't it? It's quite broad with Wikipedia but still... The language clearly exists, it's not a student project, it's is use, people are…
The article was alright (with a weird tangent about gingers at the beginning), but then quickly devolved into personal attacks towards Odin's developer and Casey Muratori. Why? Just because they both wrote something on…
Why wouldn't you want to have an article about a programming language that is currently used in production by someone? Are there any downsides to this?
> users can just upgrade That used to work, but not anymore. Not because of hardware prices, but because of small gains that upgrading gets us nowadays.
I've just recently finished replaying BFME1's campaigns. The installation process was "fun" in its own way. There were some quirks in game that could definitely be fixed. I haven't used any unofficial patches though.…
> the basic idea is that you create a DLL and a simple loader program which injects it into your target process I believe GTA San Andreas reverse engineering does exactly that using ASI Loader [1]. [1]…
On Linux? Yeah, it could be a mess to compile some packages, so I opted to use r2u.
It's ironic to talk about "condescending attitude" while exhibiting the exact same behavior...
I was referencing the comment which proposed to buy out the rights to the game. This is absurd (and hence disingenuous), because again it's not how it works in real life, and it's not just with games. You cannot just…
I also want to add that proposing people to buy an IP from a company (or pay it to keep supporting it) is very disingenuous and even borderline trolling. That's not how it works even remotely. Companies do not…
> DuckDB is fast for some specific workloads Yes, it's specifically promoted as DBMS for OLAP workload. And it's usually compared to ClickHouse, another analytical DBMS. So people who use it know why it's good.
I think with younger generations the perception shifted quite a bit. Gaming has become so normal that people with "radical" views and behavior are now in minority. Also the other aspects affected this - livestreaming is…
> because businesses just love to turn down free money Unfortunately, yes. Example - try getting publishing rights to No One Lives Forever franchise (GOG already tried that). It's not rare for publishers to sit on their…
> legislation which enables you to play a game in perpetuity instead of for a limited time will likely reduce the amount of tax revenue your gaming-related activities generate How so? If I'm sure that a game is not…
> Contact the rightsholders and negotiate with them We tried that. That didn't work. > Making the product last longer Once again, nobody is asking that. So you are misunderstanding SKG. > tunnel-vision That is very…
> The cost per hour of games is already incredibly low compared to most other paid forms of entertainment. How is this relevant? I still want to be able to play older games 10 years from now. The cost does not matter. I…
> The cost could very well be in the millions for a single project How did you come to this number? Something simple like giving the binaries with docs doesn't cost that much money. I'm not sure what you are referring…
> If it would be so important for players to ensure their games stay alive, they'd just stop buying these games and they'd apply pressure on devs to do that Unfortunately, it only works on paper. In reality publishers…
But we are interested in benefits first and foremost since we are consumers, i.e. people who use the product. Regarding the costs, nobody dismisses them. But saying that the costs of giving the game to community are…