This is an amazing effort! Now to clojure compatibility. You can only gain by making it clojure compatible. What would be the possible reasons to diverge? Another one: what are your plans for namespaces and code…
Most of the time, but you're stuck with GLSL 1.40 while the rest is enjoying 3.30
This is an amazing effort! Now to clojure compatibility. You can only gain by making it clojure compatible. What would be the possible reasons to diverge? Another one: what are your plans for namespaces and code…
Most of the time, but you're stuck with GLSL 1.40 while the rest is enjoying 3.30