That's my game! :) I eventually ported it to the GBA, this time in C. It's essentially the same game, but with code that is easier to read. It's much less impressive in this case, there's even a version of SimCity 2000…
For a regular DS all you need to do is buy a simple flashcart, copy applications to a microSD card, and you're done, you don't need to replace the firmware. There's even a FOSS flashcart: https://www.lnh-team.org/ On…
This doesn't make any sense. This would mean that my C code compiled for a Cortex-M0 is low level, but for my x86 laptop is not. Or even more stupid, that the same assembly code running in an old 386 is low level, but…
We use Coverity and, even though some members of the team really dislike it, I think it is quite helpful to detect things that would go unnoticed otherwise. However, our project is relatively small, so we are normally…
That's my game! :) I eventually ported it to the GBA, this time in C. It's essentially the same game, but with code that is easier to read. It's much less impressive in this case, there's even a version of SimCity 2000…
For a regular DS all you need to do is buy a simple flashcart, copy applications to a microSD card, and you're done, you don't need to replace the firmware. There's even a FOSS flashcart: https://www.lnh-team.org/ On…
This doesn't make any sense. This would mean that my C code compiled for a Cortex-M0 is low level, but for my x86 laptop is not. Or even more stupid, that the same assembly code running in an old 386 is low level, but…
We use Coverity and, even though some members of the team really dislike it, I think it is quite helpful to detect things that would go unnoticed otherwise. However, our project is relatively small, so we are normally…