Training different policies in different styles is a really interesting idea. You could then have a gating process that first chooses the "style" of move to make and then uses the style-specific network to select a…
Thanks for the tip :) I read this thesis when I started spawkfish, and it's very nice work.
Yes that is correct, and being tricked into draw by repetition is one of his current weaknesses :)
Oh, absolutely. The project is still in very early stages right now, so a lot of important pieces are still missing.
Thanks! Right now I have just about as close to an "extreme type C" engine as possible. There is a neural network that maps from a board position directly to a ranked list of moves it wants to make., and a little bit of…
Thanks for your feedback! I've noticed it making quite a few errors like the one you mention. I think that a little bit of search (say just one or two ply) will help a lot with avoiding this kind of mistake, because the…
1) Its not open source. I'll consider releasing the code at some point when the project is more mature. 2) The Go engine has a lot of pieces I don't have yet. What I have is similar to the policy network from the Go…
Hello, I'm the creator of spawkfish :) The project is still in pretty early stages, so don't expect it won't take down any strong chess players yet, but I'm hoping that with a bit of effort it will be possible for…
Training different policies in different styles is a really interesting idea. You could then have a gating process that first chooses the "style" of move to make and then uses the style-specific network to select a…
Thanks for the tip :) I read this thesis when I started spawkfish, and it's very nice work.
Yes that is correct, and being tricked into draw by repetition is one of his current weaknesses :)
Oh, absolutely. The project is still in very early stages right now, so a lot of important pieces are still missing.
Thanks! Right now I have just about as close to an "extreme type C" engine as possible. There is a neural network that maps from a board position directly to a ranked list of moves it wants to make., and a little bit of…
Thanks for your feedback! I've noticed it making quite a few errors like the one you mention. I think that a little bit of search (say just one or two ply) will help a lot with avoiding this kind of mistake, because the…
1) Its not open source. I'll consider releasing the code at some point when the project is more mature. 2) The Go engine has a lot of pieces I don't have yet. What I have is similar to the policy network from the Go…
Hello, I'm the creator of spawkfish :) The project is still in pretty early stages, so don't expect it won't take down any strong chess players yet, but I'm hoping that with a bit of effort it will be possible for…