Sorry, I meant to say greater than 60hz. QuakeJS certainly hits 60, but 60 is often considered the minimum, especially as 120hz LCDs become more popular. (Most QUAKE LIVE LAN tournaments are played on 120hz LCDs, and…
Many Quake players play at such a high-level of play, that the limitations of the web would instantly make the game unplayable to them. There's an awesome project at http://www.quakejs.com that have basically done this…
Sorry, I meant to say greater than 60hz. QuakeJS certainly hits 60, but 60 is often considered the minimum, especially as 120hz LCDs become more popular. (Most QUAKE LIVE LAN tournaments are played on 120hz LCDs, and…
Many Quake players play at such a high-level of play, that the limitations of the web would instantly make the game unplayable to them. There's an awesome project at http://www.quakejs.com that have basically done this…