I've implemented this system for a while, but ultimately will switch to a less hierarchical one at some point in the future. Search, especially fuzzy search, is actually great! Using fzf in my terminal I can easily cd…
Actually it does, because MC integration works due to the law of large numbers - exactly what is presented in the article.
Did not respond is indeed a legitimate result, however (as the blog points out) if the non-responders differ from the responders then every evaluation you do on the responders will be biased. For example, if you ask…
I understand the top comment as follows: The AIs were trained under one set of rules (remove obvious dead stones from your territory before counting) but are judged (in the paper) by another set of rules (if you have…
Having played Go myself I am kind of confused about these results: In a human vs. human game the "victim" would win in all scenarios presented in the paper as the attackers stones would be removed or, if there is…
I've implemented this system for a while, but ultimately will switch to a less hierarchical one at some point in the future. Search, especially fuzzy search, is actually great! Using fzf in my terminal I can easily cd…
Actually it does, because MC integration works due to the law of large numbers - exactly what is presented in the article.
Did not respond is indeed a legitimate result, however (as the blog points out) if the non-responders differ from the responders then every evaluation you do on the responders will be biased. For example, if you ask…
I understand the top comment as follows: The AIs were trained under one set of rules (remove obvious dead stones from your territory before counting) but are judged (in the paper) by another set of rules (if you have…
Having played Go myself I am kind of confused about these results: In a human vs. human game the "victim" would win in all scenarios presented in the paper as the attackers stones would be removed or, if there is…