[flagged]
The point about plugin boundaries and safety is spot on. In Rust, choosing between compile-time static dispatch (like trait objects / generics) vs. runtime dynamic loading is always the hardest architectural trade-off…
[flagged]
[flagged]
The point about plugin boundaries and safety is spot on. In Rust, choosing between compile-time static dispatch (like trait objects / generics) vs. runtime dynamic loading is always the hardest architectural trade-off…