It benches very very slow and no options to horizontally scale outside of manual sharding. API has a cool design though. The dev team needs to look at perf before the complexity hole gets too insane if it hasn't already.
Yet another app to install is not particularly enticing. Threads should embrace web first.. twitter/mastodon treat web as first class.
Hope this inspires scoped <style> to come back to the standard! Seems like the perfect time with the advent of nested CSS support
Been waiting a long time for this. Container orchestration always seemed like a natural progression as systemd already manages cgroups for other services. Unified plain text format.
Won't be going back to Adobe for the remainder of my career. Photoshop CS6 + DaVinci Resolve These run good on Linux too.
GDscript is arguably the strongest python dialect for game dev. It's like python with a lot of inconveniences smoothed over plus game engine primitives
> At this scale, threads won’t cut it—while they’re pretty cheap, fire up a thread per connection and your computer will grind to a halt. Maybe in the 2000's but I feel this reasoning is no longer valid in 2023 and…
It benches very very slow and no options to horizontally scale outside of manual sharding. API has a cool design though. The dev team needs to look at perf before the complexity hole gets too insane if it hasn't already.
Yet another app to install is not particularly enticing. Threads should embrace web first.. twitter/mastodon treat web as first class.
Hope this inspires scoped <style> to come back to the standard! Seems like the perfect time with the advent of nested CSS support
Been waiting a long time for this. Container orchestration always seemed like a natural progression as systemd already manages cgroups for other services. Unified plain text format.
Won't be going back to Adobe for the remainder of my career. Photoshop CS6 + DaVinci Resolve These run good on Linux too.
GDscript is arguably the strongest python dialect for game dev. It's like python with a lot of inconveniences smoothed over plus game engine primitives
> At this scale, threads won’t cut it—while they’re pretty cheap, fire up a thread per connection and your computer will grind to a halt. Maybe in the 2000's but I feel this reasoning is no longer valid in 2023 and…