Ya using voxels was definitely a big drawback to my approach here but was more intended to just see what's possible. I think a better approach would be something similar to the StructureNet paper I mention in the post…
This would be really incredible! Could maybe be a way to quickly make video game assets for testing and such. Although to make the meshes performant in a game engine you'd need to decimate them quite a bit as the…
I hadn't seen that paper, looks really interesting! It definitely would improve the resolution but I think fundamentally it still runs into the issues I had with voxels where it mostly just learns low level correlations…
I loved that scene! It was actually a direct inspiration for my project here. For anyone looking it was Star Trek TNG S06E05 (Schisms)
Thanks! It got overloaded with the traffic from my post but I restarted it and it's back online now so feel free to give it a try!
Ya using voxels was definitely a big drawback to my approach here but was more intended to just see what's possible. I think a better approach would be something similar to the StructureNet paper I mention in the post…
This would be really incredible! Could maybe be a way to quickly make video game assets for testing and such. Although to make the meshes performant in a game engine you'd need to decimate them quite a bit as the…
I hadn't seen that paper, looks really interesting! It definitely would improve the resolution but I think fundamentally it still runs into the issues I had with voxels where it mostly just learns low level correlations…
I loved that scene! It was actually a direct inspiration for my project here. For anyone looking it was Star Trek TNG S06E05 (Schisms)
Thanks! It got overloaded with the traffic from my post but I restarted it and it's back online now so feel free to give it a try!