stewartlynch8
- Karma
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- January 3, 2023 (3y ago)
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Developer of 10x Editor
https://10xeditor.com/
follow on twitter: https://twitter.com/StewartLynch8
follow on Mastodon: https://mastodon.gamedev.place/@stewartlynch8
follow on twitter: https://twitter.com/StewartLynch8
follow on Mastodon: https://mastodon.gamedev.place/@stewartlynch8
After 3 years in open Beta, 10x Editor has finally launched. I've worked on this as a solo dev for 6 years now, writing almost everything from scratch. It would be great to have feedback and I'd be happy to take any…
Screenshots added https://10xeditor.com/screenshots.htm
I'm exactly the same, which is why I take UI design so seriously. I literally wrote my own editor because no text editor was exactly how I wanted it. Having said that, it should feel familiar to anyone used to Visual…
I've uploaded the new website which hopefully addresses some of the questions/comments: https://10xeditor.com/ There is now an about page: https://10xeditor.com/about.htm I'm still working on it though, and I'll be…
The new website I've just uploaded has a feature list https://10xeditor.com/features.htm It has autocomplete, goto-definition, find references, type hover box etc. You should find everything that intellisense has.
Thanks for the feedback. Templates are supported fairly well, but the one missing piece is function overloading which isn't supported yet. Strangely it hasn't come up as much of an issue yet. There's a bug for it here:…
As I say, I haven't used Treesitter so I can't say, but in my experience most options do not perform well on huge codebases (> 5 million loc)
Yeah, it sometimes feels like it :-) The parser is written in C++. I don't use any standard parsing techniques, it's all custom stuff. It's hard to explain, but I talk about it a lot in my live streams:…
I can understand screenshots for things such as games, but for text editors, one text editor screenshot looks pretty much the same as the next. I don't think it is usual for software like this to have a sreenshots page.…
retained
I tried it on Chromium a while back and it seemed to cope fine
I've not used Treesitter so I couldn't say. The incremental parsing is definitely worth it. Not having to wait for a full parse of the entire file on each edit is a game changer.
I've written the parser myself, adding features as needed. The C++ spec is incredibly complex so I'm not exactly sure which versions are fully supported. But hopefully it covers most things. I measure the 10x…
I understand the resistance to a monthly subscription, but it's the only way I can continue to work on 10x. I've been working on 10x for 6 years now, and even with the generous support from the beta subscribers I can't…
Thanks for this advice. I'm currently in the process or re-doing the website and this is really useful feedback. Hopefully a lot of these issues have already been addressed. I'll be uploading the new site in a day or…
I mean custom as in "I wrote it myself". It's not based on a slow and bloated UI framework. Hopefully it's fairly standard from a Windows point of view though. If you want to know more, I have lots of dev videos on my…
Do you mean a navigation bar at the top that shows the scopes? If so that is planned after the 1.0 release.
I've only tried sublime text briefly to be honest. I like its speed, but I need something that can open huge Visual Studio projects. I also wasn't sure about the C++ parsing which requires installing packages. Just to…
The way I see 10x competing is by general speed and responsiveness, and the robustness of the parser. The parser may not be fully C++ compliant, but it is dependable and scales well. I don't want to be specific here,…
Point taken. I'm currently working on a new website and I'll try and I'll try and address these issues. It's simply down to time, I spend most of my time working on making 10x better. Because it's still in Beta I…
Please don't judge the website too harshly. I agree it doesn't communicate what 10x is very well and isn't very professional. I'm currently working on an update that I'll be uploading in the next day or two. I wasn't…