I have a project from last year where I made my own little pokemon game using processingjs. I thought I had some decent knowledge of developing but the code consists of a file with 1900+ lines of code. It's terrible..…
In your post you initialize your weights a certain way but you said there are better ways. Do you have any resources for better ways?
I'm curious too, how would he set up so many machines that do the same thing?
If you want to test a company look at their 'Responsible disclosure'. For example: https://www.facebook.com/whitehat
From personal experience: this is absolutely true. There is this csgo gambling scene on the internet. It's basically betting with real money but masked as a value of weapon skins. I have made some idiotic decisions in…
I have a project from last year where I made my own little pokemon game using processingjs. I thought I had some decent knowledge of developing but the code consists of a file with 1900+ lines of code. It's terrible..…
In your post you initialize your weights a certain way but you said there are better ways. Do you have any resources for better ways?
I'm curious too, how would he set up so many machines that do the same thing?
If you want to test a company look at their 'Responsible disclosure'. For example: https://www.facebook.com/whitehat
From personal experience: this is absolutely true. There is this csgo gambling scene on the internet. It's basically betting with real money but masked as a value of weapon skins. I have made some idiotic decisions in…