You can do something like : ag -G ".txt$" hello
ARC is nearly fully supported on 4.0
Changelists are a feature I really miss in other source control. It's nice to be able to keep orthogonal changes separate
Our team's been using node/mongo in production for nearly a year now - on large social games. The win on engineering productivity alone has made them a good choice for us.
There's something incredibly natural about node & mongo together.
It's remarkably easy to scatter a few process.nextTick() calls in long running functions to play nicely.
There's an option to do server-side receipt validation. That should prevent a hack like that.
Assembly = "as low as you can go". You can always build things on top of it, but you can never go any deeper. Javascript shares that much. Not too much else.
You can absolutely extend unity apps with Cocoa (Unity basically ends up rendering to a UIView).
You can do something like : ag -G ".txt$" hello
ARC is nearly fully supported on 4.0
Changelists are a feature I really miss in other source control. It's nice to be able to keep orthogonal changes separate
Our team's been using node/mongo in production for nearly a year now - on large social games. The win on engineering productivity alone has made them a good choice for us.
There's something incredibly natural about node & mongo together.
It's remarkably easy to scatter a few process.nextTick() calls in long running functions to play nicely.
There's an option to do server-side receipt validation. That should prevent a hack like that.
Assembly = "as low as you can go". You can always build things on top of it, but you can never go any deeper. Javascript shares that much. Not too much else.
You can absolutely extend unity apps with Cocoa (Unity basically ends up rendering to a UIView).