Only hand position is tracked by the controller. And trying to use ik / kinematics to infer the player's pose by just using head and hand positions creates a very jarring effect when it is inaccurate. It turns out to be…
Only hand position is tracked by the controller. And trying to use ik / kinematics to infer the player's pose by just using head and hand positions creates a very jarring effect when it is inaccurate. It turns out to be…