To be honest, my favorite language is my own language Tentacode [0], closely followed by my recent experimental language Gar [1]. Tenta is not publicly released yet, but the source can be downloaded on github [2]. I've…
I've enjoyed using the C3 language to make some simple games [0] and found it really easy to pick up. The only thing that I got hung up on at first was the temporary memory arenas which I didn't know existed and…
Thanks! I really like how I combined the parameter stack and scratchpad from FORTH with the call stack from x86 style assembly. It makes it really easy to get multiple return values from functions. I also really like…
if you want to try out the Knots game that I submitted to the jam you can find it here: https://syn9dev.itch.io/knots
author here, thanks for reading, happy to answer any questions you have! edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.
To be honest, my favorite language is my own language Tentacode [0], closely followed by my recent experimental language Gar [1]. Tenta is not publicly released yet, but the source can be downloaded on github [2]. I've…
I've enjoyed using the C3 language to make some simple games [0] and found it really easy to pick up. The only thing that I got hung up on at first was the temporary memory arenas which I didn't know existed and…
Thanks! I really like how I combined the parameter stack and scratchpad from FORTH with the call stack from x86 style assembly. It makes it really easy to get multiple return values from functions. I also really like…
if you want to try out the Knots game that I submitted to the jam you can find it here: https://syn9dev.itch.io/knots
author here, thanks for reading, happy to answer any questions you have! edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.