I wrote a simple HTML and JS to test if that's possible: Load this GIF, then draw it into a canvas using drawImage[1], then read the canvas content with getImageData. Luckily it returns an array of zeros, so it at least…
I wrote a simple HTML and JS to test if that's possible: Load this GIF, then draw it into a canvas using drawImage[1], then read the canvas content with getImageData. Luckily it returns an array of zeros, so it at least…