Will this have an impact on the auth screens and the related theming?
For the most part I am also happy with Keycloak, but they could do a far better job documenting things, especially their language adapters. For example the "Readme" for the `keycloak-connect` Node.js package has a link…
It looks like Minecraft is already using Metal. LWJGL makes use of other low level APIs by means of BGFX, since version 3.1.0 (per release notes) and Metal is one of the current targets. Looking at a running 1.15…
LWJGL does appear to support Metal via BGFX. I would be curious to see how to patch the library to use this. The other question I would have is how this behaves with shaders, such as BSL? Links: -…
Will this have an impact on the auth screens and the related theming?
For the most part I am also happy with Keycloak, but they could do a far better job documenting things, especially their language adapters. For example the "Readme" for the `keycloak-connect` Node.js package has a link…
It looks like Minecraft is already using Metal. LWJGL makes use of other low level APIs by means of BGFX, since version 3.1.0 (per release notes) and Metal is one of the current targets. Looking at a running 1.15…
LWJGL does appear to support Metal via BGFX. I would be curious to see how to patch the library to use this. The other question I would have is how this behaves with shaders, such as BSL? Links: -…