I think the progressive loading feature of FLIF/FUIF/JXL would be really interesting for WebGL. WebGL games already have asynchronous resource loading and incremental image decoding/texture upload just by virtue of…
It looks like the the creator (Jon Sneyers) has since (2019) made another image format more focused on the lossy compression, FUIF[0], which itself has been subsumed by the JPEG XL format[1]. I hope the "JPEG" branding…
I think the progressive loading feature of FLIF/FUIF/JXL would be really interesting for WebGL. WebGL games already have asynchronous resource loading and incremental image decoding/texture upload just by virtue of…
It looks like the the creator (Jon Sneyers) has since (2019) made another image format more focused on the lossy compression, FUIF[0], which itself has been subsumed by the JPEG XL format[1]. I hope the "JPEG" branding…