A naive brute force algorithm would take a lot longer to complete some of these levels. Let's say it takes 45 seconds to complete a level. That's 45 * (60 / 12) = 225 moves. The size of the action space is 14, so you'd…
For longer levels, I think training on later parts of the level tend to be change the policy to not do as well in the earlier parts. I suspect it would do fine on the linear levels if the number of agents and batch size…
A naive brute force algorithm would take a lot longer to complete some of these levels. Let's say it takes 45 seconds to complete a level. That's 45 * (60 / 12) = 225 moves. The size of the action space is 14, so you'd…
For longer levels, I think training on later parts of the level tend to be change the policy to not do as well in the earlier parts. I suspect it would do fine on the linear levels if the number of agents and batch size…