I know games are constantly brought up as an example, but it's for good reason. Your frametime being 16.6ms instead of 20ms is the difference between a shipped feature and a cut one in a console title. And all the data…
I replaced a ton of pandas code with an embedded DuckDB for internal data application and got a massive performance boost and (arguably) cleaner code.
If you think that, you're not familiar enough with modern games as a service. Fortnite lives on the latest version of Unreal Engine, and Unreal Engine changed a lot from the initial Fortnite development until now with…
There are scripting languages integrations for Unreal done in form of plugins. For example: https://angelscript.hazelight.se/
I know games are constantly brought up as an example, but it's for good reason. Your frametime being 16.6ms instead of 20ms is the difference between a shipped feature and a cut one in a console title. And all the data…
I replaced a ton of pandas code with an embedded DuckDB for internal data application and got a massive performance boost and (arguably) cleaner code.
If you think that, you're not familiar enough with modern games as a service. Fortnite lives on the latest version of Unreal Engine, and Unreal Engine changed a lot from the initial Fortnite development until now with…
There are scripting languages integrations for Unreal done in form of plugins. For example: https://angelscript.hazelight.se/