I used 64tass (probably the most usable thing out there), Char Pad, Sprite Pad, Exomizer and Vice :)
Well, it was written in assembly anyways, so you can decompile it, but there are many macros I used, so it might be hard to read (for example scrolling is done without a loop, just 1000 separate instructions). There's…
I wanted to emphasise trying to stay as close as possible to the original as possible, while still being a C64 game. I didn't have access to FB source, so it's just reverse engineered. It's still in need of tweaks and…
Hi! I made this! Thanks for mentioning it here! Let me know if you have any questions!
It's loading from an SD FDD emulator interface, but I have cut the loading, since it was as long as from an actual disk.
I forgot ,1 but it still worked, sorry for the confusion!
I used 64tass (probably the most usable thing out there), Char Pad, Sprite Pad, Exomizer and Vice :)
Well, it was written in assembly anyways, so you can decompile it, but there are many macros I used, so it might be hard to read (for example scrolling is done without a loop, just 1000 separate instructions). There's…
I wanted to emphasise trying to stay as close as possible to the original as possible, while still being a C64 game. I didn't have access to FB source, so it's just reverse engineered. It's still in need of tweaks and…
Hi! I made this! Thanks for mentioning it here! Let me know if you have any questions!
It's loading from an SD FDD emulator interface, but I have cut the loading, since it was as long as from an actual disk.
I forgot ,1 but it still worked, sorry for the confusion!